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Physics Simulation

The physics-based simulation method models small-scale scenarios by enabling agents to interact dynamically through vector forces in a bounded three-dimensional space. These forces, such as attraction, repulsion, and alignment, mimic real-world behaviors like collision avoidance and goal-directed movement. This approach captures detailed interactions and movement patterns, making it ideal for simulating dense pedestrian flows and confined spaces with high precision.

1

Documentation

H.I.V.E.'s documentation provides detailed explanations of every component in the Physics-Based simulation, including parameters and features to help you build and customize pedestrian simulations with confidence.

2

Video Tutorial Series

The H.I.V.E. Essentials tutorial series walks you through every component of the Physics-Based simulation, explaining parameters in detail and showing you how to build, customize, and refine pedestrian workflows step by step.

3

Example Files

H.I.V.E.'s example files showcase ready-to-use setups for the Physics-Based simulation, giving you practical references to explore component connections, parameter settings, and complete pedestrian workflows.

Can't Wait?

Get started now with our H.I.V.E. Essentials tutorial series

H.I.V.E. Physics: Building a Simulation
00:40
H.I.V.E. Physics: Creating a Program
00:40
H.I.V.E. Physics: Creating an Agent Type
00:52
H.I.V.E. Physics: Defining Agent Type Defaults
00:57
H.I.V.E. Physics: Creating an Environment
00:38
H.I.V.E. Physics: Compiling a Simulation
00:45
H.I.V.E. Physics: Running a Simulation
01:13
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